Wednesday, March 17, 2010

Vitual Learning vs Electronic Learning.

VIRTUAL LEARNING =
  • A virtual learning environment (VLE) is a software system designed to support teaching and learning in an educational setting.

  • A VLE will normally work over the Internet and provide a collection of tools such as those for assessment , communication, uploading of content, return of students work, peer assessment, administration of student groups, collecting and organizing student grades, questionnaires and etc.

  • VLEs are helping to make sure that their learning is not confined to a particular building, or restricted to any single location or moment.
  • Virtual Learning Environment (VLE) be used to refer to the components in which learners and tutors participate in “on-line” interactions of various kinds, including on-line learning.
  • Many studies report the virtual learning environment as more effective, efficient and satisfying than the traditional learning situation.

ELECTRONIC LEARNING =
  • E-learning (or electronic learning or eLearning) is a term that encompasses all forms of Technology-Enhanced Learning (TEL)

  • The term e-learning is ambiguous to those outside the e-learning industry, and even within its diverse disciplines it has different meanings to different people.

  • It often refers to the strategies that use the company network to deliver training courses to employees and lately in most Universities, e-learning is used to define a specific mode to attend a course or program of study where the students rarely or never meet face-to-face, nor access on-campus educational facilities, because they study online

  • E-learning has grown tremendously over the past several years as technology has been integrated into education and training.

  • “E- learning” may be defined as instruction delivered electronically via the Internet, Intranets, or multimedia platforms such as CD-ROM or DVD.
  • E-learning can be implemented in a variety of ways, such as through the use of self-paced independent study units, asynchronous interactive sessions (where participants interact at different times) or synchronous interactive settings (where learners meet in real time)

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